BREATH
(work-in-progress)
Interactive audio-visual installation
BREATH is an immersive audio-visual installation, currently under its development. It is nestled deep in an abandoned industrial basement. This site-specific work invites visitors into an intimate exchange with a machine that listens—not through sound, but through breath.​
At the heart of the installation is a humidity sensor embedded in the space, waiting for the simple act of a human breath. When a visitor exhales toward the sensor, the complex system of LED arrays and sound begins to animate. A composition unfolds in real time, lighting cascades through towering metal structures, and once-dormant machinery comes alive in choreographed pulses.​
The setting—raw concrete, corroded pipes, and forgotten metal relics—becomes an active participant. These found objects are transformed into percussive instruments, resonating with industrial echoes as the installation responds to each breath-triggered event. The experience is ephemeral, tactile, and deeply personal, transforming a post-industrial ruin into a living organism that reacts to the most fundamental human gesture.​
By fusing sensor-based interaction, algorithmic lighting, and spatialized sound, BREATH evokes a performative ecology of decay, and post-human embodiment. Rather than simply blurring the boundaries between human and machine, the installation foregrounds the porousness of bodies—mechanical, organic, atmospheric—where breath becomes both an agent of decomposition and a trigger for entangled cycles of sonic and luminous transformations.
In this space, the act of breathing becomes a gesture of contamination and communion, activating a system that renders visible - slow rot, transformation, and collapse of stable categories such as self, machine, and environment. BREATH invites participants to inhabit a space where the boundaries between flesh, metal, humidity, and sound become slippery, dissolving into a cybernetic ritual of affect, surrender, and fungal-like interdependence.
Creative Tech Design and Direction: Vit Tzar Trojanovsky
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Animation Programming: Aleks Zamyarski, Vit Tzar Trojanovsky
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Creative Tech Assistants: Adem Berbic, Marketa Kilhof, Petra Srubarova
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The Dungeon of Polymorphous Pan 2025
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